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007 quantum of solace ps2 guide
007 quantum of solace ps2 guide













007 quantum of solace ps2 guide

It's almost a given that we get to perform some silent takedowns on unsuspecting enemies, but they're so poorly implemented that you wonder why they bothered. What with the boring shooting, it's almost a relief when Treyarch introduces elements to remind you 007 is a spy, and not just a sour-faced chap with a nice suit and a selection of big guns, but this is cocked up as well. We tried to find a less generic screenshot, but failed. Assuming you've got motor function, finding cover when you're shot at will be enough to get you through most situations unscathed. With the now-standard recharging health mechanic reducing the challenge almost to zero, it's actually harder to screw up than not. Destructible cover allows you to send enemies fleeing in panic, and occasionally it even looks like they're working as a team trying to outflank you and pressure you into making mistakes - but it's little more than a scripted illusion, so the core gameplay degenerates into stop-and-pop. Initially, there's a sense that the enemies aren't as clueless as the usual drones that populate mass-market shooters, but it really is just window dressing. It would be nice if all the people copying Gears of War actually paid attention to what it was doing, rather than phoning in superficial explanations. Broody in the direction you're told to, crouch behind cover, wait until the obliging enemies pop their heads out and repeat until the area is clear. Right from the very start, there's rarely an opportunity to improvise or think for yourself. The chief culprits are that twin FPS menace of linearity and predictability. All too quickly, the game settles into a tired FPS routine that plays itself. The controls are pleasingly refined and well-implemented, with an intuitive cover system that does a fine job of giving 007 the ability to switch between walls, boxes and cover points with the minimum of fuss.

007 quantum of solace ps2 guide

Quantum of Solace: The Game (in case we got confused with, I dunno, Quantum of Solace: The Hamper) starts off with solid fundamentals, only to undermine them in depressingly swift fashion. It's Bond! With Gears of War cover mechanics and the Call of Duty 4 engine! How can it possibly fail? As it turns out, by being dull, repetitive, unchallenging, ruinously linear, and one of the shortest full-priced games ever.















007 quantum of solace ps2 guide